In terms of workflow, modelling in MagicaCSG resembles a cross between mesh-based real-time Boolean tools like Modo’s MeshFusion toolset and, for those with long memories, metaball modelling. Intuitive modelling workflow and simple material editing, lighting and rendering One thing that SDFs are really good for is creating simple, robust Constructive Solid Geometry via Boolean modelling operations, hence the name of the new application. This blog post from physicist and software developer Jason Cole explains the maths behind SDFs, while this post from the Oculus developer blog summarises the strengths and weaknesses of SDFs for 3D modelling. Modelling in MagicaCSG is based on Signed Distance Fields, a volumetric representation of 3D geometry also used in Medium, Adobe’s free virtual reality modelling app for Oculus VR hardware. The new app was originally previwed in March, when it was still codenamed sdf_edit, and got its official public release earlier this week.īoolean modelling based on Signed Distance Fields The software is still very early in development, but early user results already suggest that it could be a fast, intuitive concept design tool, or ultimately, a way to create assets for games and AR experiences.Ī promising new 3D design tool from the creator of MagicaVoxelĭescribed as a “lightweight signed distance field editor and path tracing renderer”, MagicaCSG is being developed during a break in work on Ephtracy’s best-known tool, free voxel modeller MagicaVoxel. Tools developer Ephtracy has released MagicaCSG, an interesting lightweight 3D modelling app based on Signed Distance Fields (SDFs). Scroll down for news of the latest update. Posted by Jim Thacker Check out cool free lightweight modelling app MagicaCSG
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